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How many copies did 小白兔电商~Bunny e-Shop sell?

Estimated copies sold
≈ 254k–413k
$768k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 小白兔电商~Bunny e-Shop out and predicted the genre from its 8 similar games. Every figure here, including 小白兔电商~Bunny e-Shop's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–8k
best case 2.3M (NBA 2K20)
Games like 小白兔电商~Bunny e-Shop

The middle of these games

≈ 4k–8k copies

≈ $27k–$57k after Steam's cut

from ~175 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Dating Sim (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 74 reviews in their first month; the spread ran 42 to 202.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Dating Sim (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Board Game + Turn-Based Strategy, priced around $10. The breakout hits carry Multiplayer + Family Friendly; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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