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How many copies did A Ton Of Feathers sell?

Estimated copies sold
≈ 1k–2k
$324–$871 after Steam's cut $589–$1k before the cut
from 48 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left A Ton Of Feathers out and predicted the genre from its 8 similar games. Every figure here, including A Ton Of Feathers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 331k–1.1M
best case 12.1M (VRChat)
Games like A Ton Of Feathers

The middle of these games

≈ 331k–1.1M copies

≈ $2.0M–$5.9M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: VRChat at ≈ 9.2M–15.0M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on First-Person (6 of 8) and VR (6 of 8).
The winners
Winners here lead with VR + Anime. The breakout hits carry Anime + Massively Multiplayer + Free to Play; a typical game here doesn't.
The era
The games you compared span 2013 to 2026, and 1 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Serious Sam Fusion 2017 (beta)
unreleased
Est. copies
≈ 138k–224k
SteamSpy 200k–500k
Est. revenue
$569k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$14.99
6k reviews
Very Positive
ActionGore
Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 592k–962k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR
Surgeon Simulator
2013
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$9.99
17k reviews
Very Positive
SimulationFunny
VRChat
2017
Est. copies
≈ 9.2M–15.0M
16x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
268k reviews
Mostly Positive
VRFree to Play
High On Life
2022
Est. copies
≈ 634k–1.0M
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.7M after Steam's cut $12.7M–$28.8M before the cut
$39.99
26k reviews
Very Positive
ComedyFPS
The Lab
2016
Est. copies
≈ 277k–451k
SteamSpy 1M–2M
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Free
Free
7k reviews
Very Positive
Free to PlayVR
Job Simulator
2016
Est. copies
≈ 227k–369k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
5k reviews
Very Positive
Hand Simulator
2017
Est. copies
≈ 1.2M–2.0M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$2.99
36k reviews
Very Positive
SimulationFunny

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