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How big is 100 Doors Game - Escape from School?

Estimated owners
≈ 28k–46k
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 100 Doors Game - Escape from School out and predicted the genre from its 8 similar games. Every figure here, including 100 Doors Game - Escape from School's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–17k
best case 596k (The Room 4: Old Sins)
Games like 100 Doors Game - Escape from School

The middle of these games

≈ 4k–17k copies

≈ $15k–$61k after Steam's cut

from ~378 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: The Room 4: Old Sins at ≈ 454k–738k copies, ≈ $1.1M–$3.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 51 reviews in their first month; the spread ran 10 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Escape Room (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Puzzle + Point & Click, priced around $14. The breakout hits carry Singleplayer + Point & Click + Lovecraftian; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Room 4: Old Sins
2021
Est. copies
≈ 454k–738k
49x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
Palindrome Syndrome: Escape Room
2020
Est. copies
≈ 14k–22k
SteamSpy 20k–50k
Est. revenue
$37k–$101k after Steam's cut $68k–$155k before the cut
$9.99
549 reviews
Very Positive
Escape RoomHidden Object
Tested on Humans: Escape Room
2021
Est. copies
≈ 13k–20k
SteamSpy under 20k
Est. revenue
$34k–$93k after Steam's cut $63k–$143k before the cut
$9.99
506 reviews
Very Positive
Escape RoomPuzzle
Logic Escape
2023
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$6.99
30 reviews
Positive
Escape RoomLogic
The House of Da Vinci
2017
Est. copies
≈ 251k–408k
19x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$19.99
7k reviews
Very Positive
PuzzleAdventure
Mystic Academy: Escape Room
2023
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$10.99
249 reviews
Mostly Positive
Escape RoomAdventure
Escape Memoirs: Mansion Heist
2022
Est. copies
≈ 13k–22k
SteamSpy 20k–50k
Est. revenue
$29k–$78k after Steam's cut $53k–$121k before the cut
$7.99
535 reviews
Very Positive
Escape RoomOnline Co-Op
Take Notes
2025
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$6.99
99 reviews
Very Positive
Escape RoomPuzzle

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