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How many copies did Touhou Endless Dream sell?

Estimated copies sold
≈ 47k–76k
$103k–$276k after Steam's cut $186k–$424k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Touhou Endless Dream out and predicted the genre from its 8 similar games. Every figure here, including Touhou Endless Dream's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 123k–152k
best case 2.3M (The Scroll of Taiwu : Beyond The Dome)
Games like Touhou Endless Dream

The middle of these games

≈ 123k–152k copies

≈ $189k–$748k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Rogue-lite (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Scroll of Taiwu : Beyond The Dome at ≈ 1.7M–2.8M copies, ≈ $14.3M–$38.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 761 to 69k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (3 of 8) and Action Roguelike (2 of 8).
The winners
Winners here lead with Bullet Hell + Anime, priced around $25.
The era
The games you compared span 2017 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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