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How many copies did The Scroll of Taiwu : Beyond The Dome sell?

Estimated copies sold
≈ 1.7M–2.8M
$14.3M–$38.6M after Steam's cut $26.1M–$59.3M before the cut
from 70k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Scroll of Taiwu : Beyond The Dome out and predicted the genre from its 8 similar games. Every figure here, including The Scroll of Taiwu : Beyond The Dome's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 301k–656k
best case 768k (Amazing Cultivation Simulator)
Games like The Scroll of Taiwu : Beyond The Dome

The middle of these games

≈ 301k–656k copies

≈ $3.0M–$4.3M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Amazing Cultivation Simulator at ≈ 585k–951k copies, ≈ $4.0M–$10.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 2k to 17k.
The genre you'd be entering
Your set
Your set clusters on Martial Arts (6 of 8) and Open World (6 of 8).
The winners
Winners here lead with Simulation + Martial Arts, priced around $25.
The era
4 of your 7 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.1x vs typical
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Amazing Cultivation Simulator
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too small to compare
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河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)
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