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How many copies did IronWolf VR sell?

Estimated copies sold
≈ 29k–48k
$161k–$433k after Steam's cut $293k–$666k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left IronWolf VR out and predicted the genre from its 8 similar games. Every figure here, including IronWolf VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 128k–261k
best case 7.1M (World of Warships)
Games like IronWolf VR

The middle of these games

≈ 128k–261k copies

≈ $1.3M–$1.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: World of Warships at ≈ 5.4M–8.7M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 625 to 43k.
The genre you'd be entering
Your set
Your set clusters on Co-op (5 of 8) and Submarine (3 of 8).
The winners
Winners here lead with Space + Action-Adventure, priced around $25. The breakout hits carry Action; a typical game here doesn't.
The era
The games you compared span 2006 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
8.8x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
Very Positive
SpaceAction
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
36x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
Barotrauma
2023
Est. copies
≈ 2.2M–3.6M
20x vs typical
SteamSpy 2M–5M
Est. revenue
$24.4M–$65.5M after Steam's cut $44.3M–$100.8M before the cut
$39.99
89k reviews
Very Positive
Co-opMultiplayer
NEBULOUS: Fleet Command
2022
Est. copies
≈ 110k–178k
SteamSpy 200k–500k
Est. revenue
$904k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$29.99
4k reviews
Very Positive
StrategySpace
Wolfpack
2019
Est. copies
≈ 60k–98k
SteamSpy 50k–100k
Est. revenue
$579k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$34.99
2k reviews
Very Positive
SimulationNaval Combat
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
SteamSpy 500k–1M
Est. revenue
$766k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$15.99
6k reviews
Very Positive
Co-op2D
DEFCON
2006
Est. copies
≈ 274k–445k
SteamSpy 200k–500k
Est. revenue
$902k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$11.99
4k reviews
Very Positive
TacticalPvP
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
14x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.2M before the cut
$24.99
60k reviews
Very Positive
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