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How many copies did JAM GODS sell?

Estimated copies sold
≈ 942–2k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 38 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left JAM GODS out and predicted the genre from its 8 similar games. Every figure here, including JAM GODS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 187–285
best case 3k (Pickup Basketball VR)
Games like JAM GODS

The middle of these games

≈ 187–285 copies

≈ $418–$725 after Steam's cut

from ~7 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Pickup Basketball VR at ≈ 2k–3k copies, ≈ $5k–$14k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3 reviews in their first month; the spread ran 2 to 26.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Basketball (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Sports, priced around $8.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hoops VR
2016
Est. copies
≈ 3k–4k
10x vs typical
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$5.99
66 reviews
Mostly Positive
SimulationSports
Nothin' But Net
2018
Est. copies
≈ 213–346
SteamSpy under 20k
Est. revenue
$292–$786 after Steam's cut $531–$1k before the cut
$4.99
7 reviews
7 user reviews
SportsVR
VTB Basketball League VR
2019
Est. copies
≈ 518–842
2.8x vs typical
SteamSpy 50k–100k
Est. revenue
Free
Free
18 reviews
Mostly Positive
SimulationBasketball
Rezzil Player
2022
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$170–$459 after Steam's cut $309–$706 before the cut
$4.99
5 reviews
5 user reviews
SimulationSports
Pickup Basketball VR
2021
Est. copies
≈ 2k–3k
12x vs typical
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$9.99
77 reviews
Mostly Positive
SportsVR
VireFit
2019
Est. copies
≈ 230–374
SteamSpy under 20k
Est. revenue
$695–$2k after Steam's cut $1k–$3k before the cut
$10.99
8 reviews
8 user reviews
SportsSimulation
Basketball 2.0
2024
Est. copies
≈ 74–121
too small to compare
SteamSpy under 20k
Est. revenue
$61–$164 after Steam's cut $111–$253 before the cut
$2.99
3 reviews
3 user reviews
SimulationSports
Kris Kringle's Christmas Village VR
2020
Est. copies
≈ 149–242
SteamSpy under 20k
Est. revenue
$245–$660 after Steam's cut $446–$1k before the cut
$5.99
6 reviews
6 user reviews
SimulationCasual

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