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How many copies did Warhammer 40,000: Dakka Squadron - Flyboyz Edition sell?

Estimated copies sold
≈ 13k–22k
$73k–$198k after Steam's cut $134k–$304k before the cut
from 539 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warhammer 40,000: Dakka Squadron - Flyboyz Edition out and predicted the genre from its 8 similar games. Every figure here, including Warhammer 40,000: Dakka Squadron - Flyboyz Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.7M–12.1M
best case 64.7M (War Thunder)
Games like Warhammer 40,000: Dakka Squadron - Flyboyz Edition

The middle of these games

≈ 4.7M–12.1M copies

≈ $68.7M–$147.8M after Steam's cut

from ~148k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is War (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: War Thunder at ≈ 49.3M–80.1M copies.

What it took to get here
About half the games that made it here had over 49k reviews in their first month; the spread ran 32k to 98k.
The genre you'd be entering
Your set
Your set clusters on War (3 of 8) and Automobile Sim (2 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

War Thunder
2013
Est. copies
≈ 49.3M–80.1M
5.3x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
Total War: WARHAMMER II
2017
Est. copies
≈ 4.2M–6.8M
SteamSpy 5M–10M
Est. revenue
$68.9M–$185.3M after Steam's cut $125.3M–$285.1M before the cut
$59.99
121k reviews
Very Positive
StrategyFantasy
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
2.8x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Warhammer 40,000: Space Marine 2
2024
Est. copies
≈ 5.5M–9.0M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$91.3M–$245.5M after Steam's cut $166.0M–$377.7M before the cut
$59.99
223k reviews
Very Positive
Warhammer 40KAction
The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$29.99
100k reviews
Mostly Positive
RacingOpen World
Warhammer: Vermintide 2
2018
Est. copies
≈ 4.5M–7.3M
SteamSpy 2M–5M
Est. revenue
$36.9M–$99.3M after Steam's cut $67.2M–$152.8M before the cut
$29.99
147k reviews
Very Positive
Co-opDark Fantasy
Total War: WARHAMMER III
2022
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$60.5M–$162.7M after Steam's cut $110.0M–$250.2M before the cut
$59.99
148k reviews
Mostly Positive
StrategyTurn-Based Strategy
Warhammer 40,000: Darktide
2022
Est. copies
≈ 3.4M–5.6M
SteamSpy 2M–5M
Est. revenue
$37.6M–$101.1M after Steam's cut $68.4M–$155.6M before the cut
$39.99
138k reviews
Mostly Positive
HorrorTeam-Based

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