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How many copies did Zero Tolerance sell?

Estimated copies sold
≈ 2k–3k
$6k–$15k after Steam's cut $10k–$24k before the cut
from 70 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zero Tolerance out and predicted the genre from its 8 similar games. Every figure here, including Zero Tolerance's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–9k
best case 71k (Shark Attack Deathmatch 2)
Games like Zero Tolerance

The middle of these games

≈ 4k–9k copies

≈ $12k–$30k after Steam's cut

from ~141 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Shark Attack Deathmatch 2 at ≈ 54k–88k copies, ≈ $74k–$200k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 43 reviews in their first month; the spread ran 22 to 234.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on FPS (6 of 8) and Horror (5 of 8).
The winners
Winners here lead with Horror + Arena Shooter, priced around $5. The breakout hits carry Shoot 'Em Up + Open World + Exploration; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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