Sign in
wishvane

How many copies did Shark Attack Deathmatch 2 sell?

Estimated copies sold
≈ 54k–88k
$74k–$200k after Steam's cut $135k–$308k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shark Attack Deathmatch 2 out and predicted the genre from its 8 similar games. Every figure here, including Shark Attack Deathmatch 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 560k–1.2M
best case 1.3M (Quake Champions)
Games like Shark Attack Deathmatch 2

The middle of these games

≈ 560k–1.2M copies

≈ $2.9M–$6.5M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Quake Champions at ≈ 967k–1.6M copies.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 4k to 33k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Shooter (7 of 8).
The winners
Winners here lead with Arena Shooter + Hero Shooter.
The era
The games you compared span 2007 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Quake II
2007
Est. copies
≈ 654k–1.1M
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$9.99
10k reviews
Overwhelmingly Positive
FPSClassic
DUSK
2018
Est. copies
≈ 774k–1.3M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.4M after Steam's cut $7.7M–$17.6M before the cut
$19.99
25k reviews
Overwhelmingly Positive
Boomer ShooterFPS
Quake Live
2014
Est. copies
≈ 889k–1.4M
SteamSpy 2M–5M
Est. revenue
$2.4M–$6.6M after Steam's cut $4.4M–$10.1M before the cut
$9.99
16k reviews
Very Positive
FPSArena Shooter
Devil Daggers
2016
Est. copies
≈ 394k–640k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$9.99
9k reviews
Overwhelmingly Positive
FPSDifficult
Quake Champions
2022
Est. copies
≈ 967k–1.6M
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
39k reviews
Mostly Positive
Arena ShooterHero Shooter
Serious Sam 4
2020
Est. copies
≈ 438k–712k
SteamSpy 1M–2M
Est. revenue
$4.8M–$13.0M after Steam's cut $8.8M–$19.9M before the cut
$39.99
18k reviews
Very Positive
ActionGore
Prodeus
2022
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$24.99
8k reviews
Very Positive
Boomer ShooterFPS
Quake
2007
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
$9.99
16k reviews
Overwhelmingly Positive
FPSClassic

Sizing up your own game? See what its genre can realistically do before you build it.