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How many copies did HANGMAN II sell?

Estimated copies sold
≈ 1k–2k
$284–$762 after Steam's cut $516–$1k before the cut
from 42 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HANGMAN II out and predicted the genre from its 8 similar games. Every figure here, including HANGMAN II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 146–2k
best case 510k (Cyber Manhunt)
Games like HANGMAN II

The middle of these games

≈ 146–2k copies

≈ $150–$993 after Steam's cut

from ~10 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Cyber Manhunt at ≈ 389k–632k copies, ≈ $1.1M–$2.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7 reviews in their first month; the spread ran 1 to 5k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Horror (4 of 8).
The winners
Winners here lead with Simulation + Puzzle, priced around $10. The breakout hits carry RPG + Hacking + Mystery; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CasualPuzzle

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