Sign in
wishvane

How many copies did Arcane Waters sell?

Estimated copies sold
≈ 4k–7k
from 172 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Arcane Waters out and predicted the genre from its 8 similar games. Every figure here, including Arcane Waters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 42.2M–100.4M
best case 132.9M (Grand Theft Auto V Legacy)
Games like Arcane Waters

The middle of these games

≈ 42.2M–100.4M copies

≈ $427.1M–$790.5M after Steam's cut

from ~1.2M reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Grand Theft Auto V Legacy at ≈ 101.3M–164.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 251k reviews in their first month; the spread ran 40k to 347k.
The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Open World + Crime. The breakout hits carry Crime + Automobile Sim + Mature; a typical game here doesn't.
The era
The games you compared span 2006 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Terraria
2011
Est. copies
≈ 97.9M–159.1M
SteamSpy 20M–50M
Est. revenue
$269.0M–$723.1M after Steam's cut $489.0M–$1112.5M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Rust
2018
Est. copies
≈ 42.4M–68.9M
SteamSpy 20M–50M
Est. revenue
$466.2M–$1253.5M after Steam's cut $847.6M–$1928.4M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
HELLDIVERS™ 2
2024
Est. copies
≈ 28.7M–46.7M
SteamSpy 20M–50M
Est. revenue
$315.9M–$849.4M after Steam's cut $574.4M–$1306.8M before the cut
$39.99
1.2M reviews
Mostly Positive
Online Co-OpPvE
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
too small to compare
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
Garry's Mod
2006
Est. copies
≈ 79.8M–129.6M
SteamSpy 20M–50M
Est. revenue
$219.1M–$589.2M after Steam's cut $398.4M–$906.5M before the cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
ELDEN RING
2022
Est. copies
≈ 28.6M–46.4M
SteamSpy 20M–50M
Est. revenue
$471.3M–$1267.1M after Steam's cut $856.9M–$1949.4M before the cut
$59.99
1.2M reviews
Very Positive
Souls-likeOpen World
Left 4 Dead 2
2009
Est. copies
≈ 66.7M–108.4M
SteamSpy 50M–100M
Est. revenue
$183.2M–$492.6M after Steam's cut $333.1M–$757.9M before the cut
$9.99
1.1M reviews
Overwhelmingly Positive
ZombiesCo-op
Grand Theft Auto V Legacy
2015
Est. copies
≈ 101.3M–164.6M
1.7x vs typical
SteamSpy 50M–100M
Est. revenue
Free
Free
2.1M reviews
Very Positive
Open WorldAction

Sizing up your own game? See what its genre can realistically do before you build it.