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How many copies did Real VR Fishing sell?

Estimated copies sold
≈ 5k–8k
$26k–$70k after Steam's cut $48k–$108k before the cut
from 192 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Real VR Fishing out and predicted the genre from its 8 similar games. Every figure here, including Real VR Fishing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.2M–9.3M
best case 37.1M (Rocket League®)
Games like Real VR Fishing

The middle of these games

≈ 4.2M–9.3M copies

≈ $56.5M–$153.8M after Steam's cut

from ~152k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Rocket League® at ≈ 28.3M–46.0M copies.

What it took to get here
About half the games that made it here had over 17k reviews in their first month; the spread ran 4k to 42k.
The genre you'd be entering
Your set
Your set clusters on Racing (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Football (Soccer) + Competitive.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 5M–10M
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Football (Soccer)Sports
Rocket League®
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3.8x vs typical
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RacingOpen World
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RacingOpen World
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RacingPhysics
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FightingAction
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RacingOpen World

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