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How many copies did Warriors of the Nile sell?

Estimated copies sold
≈ 63k–103k
$225k–$606k after Steam's cut $410k–$932k before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warriors of the Nile out and predicted the genre from its 8 similar games. Every figure here, including Warriors of the Nile's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 232k–257k
best case 872k (Darkest Dungeon® II)
Games like Warriors of the Nile

The middle of these games

≈ 232k–257k copies

≈ $2.6M–$3.7M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Darkest Dungeon® II at ≈ 664k–1.1M copies, ≈ $7.3M–$19.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 1k to 8k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (7 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Turn-Based Tactics, priced around $25. The breakout hits carry Turn-Based Strategy; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Into the Breach
2018
Est. copies
≈ 676k–1.1M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy
Black Book
2021
Est. copies
≈ 167k–271k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$24.99
7k reviews
Very Positive
Card BattlerTurn-Based Tactics
Darkest Dungeon® II
2023
Est. copies
≈ 664k–1.1M
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$39.99
27k reviews
Mostly Positive
King Arthur: Knight's Tale
2022
Est. copies
≈ 186k–303k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$44.99
8k reviews
Very Positive
Tactical RPGTurn-Based Tactics
Iratus: Lord of the Dead
2020
Est. copies
≈ 205k–332k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$29.99
8k reviews
Very Positive
RPGStrategy
The Last Spell
2023
Est. copies
≈ 338k–550k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before the cut
$24.99
14k reviews
Very Positive
StrategySingleplayer
Monster Train
2020
Est. copies
≈ 569k–924k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Wildermyth
2021
Est. copies
≈ 452k–735k
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.6M–$12.9M before the cut
$24.99
18k reviews
Very Positive
Party-Based RPGChoices Matter

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