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How many copies did Darkest Dungeon® II sell?

Estimated copies sold
≈ 664k–1.1M
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
from 27k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Darkest Dungeon® II out and predicted the genre from its 8 similar games. Every figure here, including Darkest Dungeon® II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 81k–108k
best case 219k (Black Book)
Games like Darkest Dungeon® II

The middle of these games

≈ 81k–108k copies

≈ $462k–$816k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Black Book at ≈ 167k–271k copies, ≈ $1.1M–$3.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 150 to 3k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (6 of 8) and Card Battler (5 of 8).
The winners
Winners here lead with Card Battler + Turn-Based Tactics, priced around $25. The breakout hits carry Female Protagonist + Card Game + Turn-Based; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.1x vs typical
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