Sign in
wishvane

How many copies did Adios sell?

Estimated copies sold
≈ 34k–54k
$166k–$446k after Steam's cut $302k–$686k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Adios out and predicted the genre from its 8 similar games. Every figure here, including Adios's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 164k–664k
best case 5.4M (Firewatch)
Games like Adios

The middle of these games

≈ 164k–664k copies

≈ $1.6M–$2.6M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Horror (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Firewatch at ≈ 4.1M–6.7M copies, ≈ $22.7M–$61.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 617 to 2k.
The genre you'd be entering
Your set
Your set clusters on Horror (4 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Story Rich + Walking Simulator, priced around $20. The breakout hits carry Walking Simulator + First-Person + Mystery; a typical game here doesn't.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Alan Wake's American Nightmare
2012
Est. copies
≈ 677k–1.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$8.99
11k reviews
Mostly Positive
ActionAdventure
Her Story
2015
Est. copies
≈ 507k–824k
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.8M before the cut
$9.99
10k reviews
Very Positive
InvestigationTyping
Oxenfree
2016
Est. copies
≈ 504k–819k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$9.99
12k reviews
Very Positive
Story RichChoices Matter
We Went Back
2020
Est. copies
≈ 119k–193k
SteamSpy 200k–500k
Est. revenue
Free
Free
5k reviews
Very Positive
Free to PlayHorror
The Suicide of Rachel Foster
2020
Est. copies
≈ 171k–278k
SteamSpy 100k–200k
Est. revenue
$845k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$17.99
7k reviews
Mixed
Observation
2020
Est. copies
≈ 129k–209k
SteamSpy 200k–500k
Est. revenue
$885k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$24.99
5k reviews
Mostly Positive
IndieAdventure
Firewatch
2016
Est. copies
≈ 4.1M–6.7M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$22.7M–$61.1M after Steam's cut $41.3M–$93.9M before the cut
$19.99
99k reviews
Very Positive
AdventureAtmospheric
DARQ: Complete Edition
2019
Est. copies
≈ 121k–196k
SteamSpy 200k–500k
Est. revenue
$664k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$19.99
4k reviews
Very Positive
HorrorDark

Sizing up your own game? See what its genre can realistically do before you build it.