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How many copies did Zombie Derby: Pixel Survival sell?

Estimated copies sold
≈ 3k–4k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 108 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zombie Derby: Pixel Survival out and predicted the genre from its 8 similar games. Every figure here, including Zombie Derby: Pixel Survival's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–2.6M
best case 3.8M (My Summer Car)
Games like Zombie Derby: Pixel Survival

The middle of these games

≈ 1.7M–2.6M copies

≈ $2.6M–$19.7M after Steam's cut

from ~34k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: My Summer Car at ≈ 2.9M–4.7M copies, ≈ $12.0M–$32.2M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Automobile Sim (8 of 8) and Driving (7 of 8).
The winners
Winners here lead with Automobile Sim + Simulation, priced around $15.
The era
The games you compared span 2008 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
The Long Drive
2019
Est. copies
≈ 1.6M–2.6M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.1M–$19.1M after Steam's cut $12.9M–$29.4M before the cut
$15.99
56k reviews
Very Positive
DrivingOpen World
Euro Truck Simulator
2013
Est. copies
≈ 484k–786k
SteamSpy 1M–2M
Est. revenue
$664k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$4.99
8k reviews
Very Positive
SimulationAutomobile Sim
DiRT Rally
2015
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation
Car Mechanic Simulator 2018
2017
Est. copies
≈ 1.9M–3.2M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.4M–$44.2M before the cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
RaceRoom Racing Experience
2013
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
Free
Free
28k reviews
Mostly Positive
Free to PlayRacing
TrackMania Nations Forever
2008
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
Free
Free
24k reviews
Very Positive
RacingFree to Play
Jalopy
2018
Est. copies
≈ 344k–559k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$14.99
11k reviews
Mostly Positive
Automobile SimDriving

Sizing up your own game? See what its genre can realistically do before you build it.