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How many copies did Stayhome Simulator sell?

Estimated copies sold
≈ 4k–7k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 164 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stayhome Simulator out and predicted the genre from its 8 similar games. Every figure here, including Stayhome Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 399k–867k
best case 3.8M (eFootball™)
Games like Stayhome Simulator

The middle of these games

≈ 399k–867k copies

≈ $127k–$1.8M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: eFootball™ at ≈ 2.9M–4.7M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 927 to 22k.
The genre you'd be entering
Your set
Your set clusters on Sports (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Football (Soccer) + Sports. The breakout hits carry Football (Soccer) + Free to Play + Controller; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Dark FantasyPsychological Horror
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SimulationMemes

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