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How many copies did A Day Without Me sell?

Estimated copies sold
≈ 2k–3k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 82 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left A Day Without Me out and predicted the genre from its 8 similar games. Every figure here, including A Day Without Me's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 123k–373k
best case 2.2M (DEATH STRANDING DIRECTOR'S CUT)
Games like A Day Without Me

The middle of these games

≈ 123k–373k copies

≈ $418k–$2.9M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: DEATH STRANDING DIRECTOR'S CUT at ≈ 1.7M–2.7M copies, ≈ $18.4M–$49.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 364 to 4k.
The genre you'd be entering
Your set
Your set clusters on Dark (5 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Story Rich + Open World, priced around $40. The breakout hits carry Open World + Atmospheric + Great Soundtrack; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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