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How many copies did The Secret of Retropolis sell?

Estimated copies sold
≈ 5k–8k
$13k–$35k after Steam's cut $23k–$53k before the cut
from 189 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Secret of Retropolis out and predicted the genre from its 8 similar games. Every figure here, including The Secret of Retropolis's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–83k
best case 27.3M (Phasmophobia)
Games like The Secret of Retropolis

The middle of these games

≈ 12k–83k copies

≈ $81k–$744k after Steam's cut

from ~527 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 440 reviews in their first month; the spread ran 36 to 40k.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Horror (5 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20. The breakout hits carry Online Co-Op + Multiplayer + Co-op; a typical game here doesn't.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
1590x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
Syberia: The World Before
2022
Est. copies
≈ 125k–203k
9.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$39.99
5k reviews
Very Positive
AdventureStory Rich
HINGE VR
2020
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before the cut
$19.99
199 reviews
Mostly Positive
VRHorror
L.A. Noire: The VR Case Files
2017
Est. copies
≈ 40k–65k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$331k–$889k after Steam's cut $601k–$1.4M before the cut
$29.99
1k reviews
Mixed
AdventureAction
Curious Cases
2019
Est. copies
≈ 11k–18k
SteamSpy under 20k
Est. revenue
$21k–$57k after Steam's cut $39k–$88k before the cut
$6.99
386 reviews
Mostly Positive
Batman™: Arkham VR
2017
Est. copies
≈ 87k–141k
4.8x vs typical
SteamSpy 100k–200k
Est. revenue
$476k–$1.3M after Steam's cut $866k–$2.0M before the cut
$19.99
3k reviews
Mixed
VRAdventure
The Invisible Hours
2017
Est. copies
≈ 18k–29k
SteamSpy under 20k
Est. revenue
$150k–$402k after Steam's cut $272k–$618k before the cut
$29.99
527 reviews
Very Positive
AdventureCasual
Hello Neighbor VR: Search and Rescue
2023
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$61k–$164k after Steam's cut $111k–$252k before the cut
$29.99
298 reviews
Mostly Positive

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