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How many copies did Curious Cases sell?

Estimated copies sold
≈ 11k–18k
$21k–$57k after Steam's cut $39k–$88k before the cut
from 386 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Curious Cases out and predicted the genre from its 8 similar games. Every figure here, including Curious Cases's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–2.4M
best case 4.6M (Poppy Playtime)
Games like Curious Cases

The middle of these games

≈ 1.4M–2.4M copies

≈ $4.2M–$15.1M after Steam's cut

from ~33k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Poppy Playtime at ≈ 3.5M–5.7M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 392 to 13k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (7 of 8) and Horror (5 of 8).
The winners
Winners here lead with Horror, priced around $7. The breakout hits carry Horror + Survival Horror + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.2x vs typical
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PuzzleMystery
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DetectiveMystery

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