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How many copies did BeachHead sell?

Estimated copies sold
≈ 3k–4k
$11k–$31k after Steam's cut $21k–$47k before the cut
from 111 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BeachHead out and predicted the genre from its 8 similar games. Every figure here, including BeachHead's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 946k–1.1M
best case 7.1M (Dying Light 2 Stay Human: Reloaded Edition)
Games like BeachHead

The middle of these games

≈ 946k–1.1M copies

≈ $12.2M–$17.3M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dying Light 2 Stay Human: Reloaded Edition at ≈ 5.4M–8.8M copies, ≈ $89.6M–$240.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 55 to 72k.
The genre you'd be entering
Your set
Your set clusters on First-Person (5 of 8) and Shooter (5 of 8).
The winners
Winners here lead with Open World + Co-op, priced around $60. The breakout hits carry Open World + Parkour + Combat; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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