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How many copies did Vampire: The Masquerade — Night Road sell?

Estimated copies sold
≈ 18k–30k
$61k–$163k after Steam's cut $110k–$251k before the cut
from 741 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vampire: The Masquerade — Night Road out and predicted the genre from its 8 similar games. Every figure here, including Vampire: The Masquerade — Night Road's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–6k
best case 11k (Vampire: The Masquerade — Parliament of Knives)
Games like Vampire: The Masquerade — Night Road

The middle of these games

≈ 2k–6k copies

≈ $3k–$25k after Steam's cut

from ~125 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Vampire: The Masquerade — Parliament of Knives at ≈ 8k–13k copies, ≈ $27k–$72k after Steam's cut.

What it took to get here
About half the games that made it here had over 57 reviews in their first month; the spread ran 16 to 84.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Choose Your Own Adventure (7 of 8) and Interactive Fiction (7 of 8).
The winners
Winners here lead with Text-Based + Choose Your Own Adventure, priced around $12.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.6x vs typical
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RPGWerewolves
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