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wishvane

How many copies did Vampire's Kiss sell?

Estimated copies sold
≈ 670–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 27 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vampire's Kiss out and predicted the genre from its 8 similar games. Every figure here, including Vampire's Kiss's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 137k–168k
best case 413k (The Life and Suffering of Sir Brante)
Games like Vampire's Kiss

The middle of these games

≈ 137k–168k copies

≈ $345k–$629k after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: The Life and Suffering of Sir Brante at ≈ 315k–512k copies, ≈ $1.7M–$4.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 834 reviews in their first month; the spread ran 113 to 1k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Choose Your Own Adventure (4 of 8).
The winners
Winners here lead with Visual Novel + Choose Your Own Adventure, priced around $20. The breakout hits carry Visual Novel + Interactive Fiction + Text-Based; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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