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How many copies did Blood Moon sell?

Estimated copies sold
≈ 3k–4k
$6k–$16k after Steam's cut $11k–$24k before the cut
from 107 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blood Moon out and predicted the genre from its 8 similar games. Every figure here, including Blood Moon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 732–2k
best case 178k (私のリアルは充実しすぎている フルボイス版)
Games like Blood Moon

The middle of these games

≈ 732–2k copies

≈ $2k–$4k after Steam's cut

from ~27 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: 私のリアルは充実しすぎている フルボイス版 at ≈ 135k–220k copies, ≈ $372k–$1.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 30 reviews in their first month; the spread ran 3 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Romance (8 of 8) and Text-Based (8 of 8).
The winners
Winners here lead with Visual Novel + Romance, priced around $12. The breakout hits carry Visual Novel + Word Game + Cute; a typical game here doesn't.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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