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How many copies did Read Only Memories: NEURODIVER sell?

Estimated copies sold
≈ 6k–9k
$23k–$62k after Steam's cut $42k–$95k before the cut
from 224 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Read Only Memories: NEURODIVER out and predicted the genre from its 8 similar games. Every figure here, including Read Only Memories: NEURODIVER's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–7k
best case 109k (Neo Cab)
Games like Read Only Memories: NEURODIVER

The middle of these games

≈ 6k–7k copies

≈ $28k–$55k after Steam's cut

from ~204 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Neo Cab at ≈ 83k–135k copies, ≈ $342k–$921k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 63 reviews in their first month; the spread ran 31 to 250.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Interactive Fiction (6 of 8).
The winners
Winners here lead with Visual Novel, priced around $12. The breakout hits carry Noir + Cyberpunk + Choices Matter; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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