Sign in
wishvane

How many copies did Archvale sell?

Estimated copies sold
≈ 59k–96k
$244k–$657k after Steam's cut $444k–$1.0M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Archvale out and predicted the genre from its 8 similar games. Every figure here, including Archvale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 96k–114k
best case 4.0M (Realm of the Mad God Exalt)
Games like Archvale

The middle of these games

≈ 96k–114k copies

≈ $403k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Realm of the Mad God Exalt at ≈ 3.0M–4.9M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 670 to 3k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Bullet Hell (4 of 8).
The winners
Winners here lead with Action Roguelike, priced around $18. The breakout hits carry Pixel Graphics + Multiplayer + Action Roguelike; a typical game here doesn't.
The era
The games you compared span 2012 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Heroes of Hammerwatch
2018
Est. copies
≈ 289k–470k
3.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.0M–$9.2M before the cut
$27.99
10k reviews
Very Positive
Rogue-liteAction Roguelike
Killsquad
2021
Est. copies
≈ 87k–141k
SteamSpy 200k–500k
Est. revenue
$714k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$29.99
3k reviews
Mostly Positive
ActionHack and Slash
Bounty of One
2023
Est. copies
≈ 75k–122k
SteamSpy 100k–200k
Est. revenue
$144k–$388k after Steam's cut $262k–$597k before the cut
$6.99
3k reviews
Very Positive
Top-Down ShooterArena Shooter
Realm of the Mad God Exalt
2012
Est. copies
≈ 3.0M–4.9M
16x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
48k reviews
Very Positive
Pixel GraphicsMMORPG
Hero Siege
2014
Est. copies
≈ 2.7M–4.3M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.7M after Steam's cut $10.6M–$24.1M before the cut
$7.99
47k reviews
Mixed
Action RPGPixel Graphics
Full Metal Furies
2018
Est. copies
≈ 89k–144k
SteamSpy 200k–500k
Est. revenue
$489k–$1.3M after Steam's cut $889k–$2.0M before the cut
$19.99
3k reviews
Very Positive
ActionCo-op
Extremely Powerful Capybaras
2023
Est. copies
≈ 28k–45k
too small to compare
SteamSpy 100k–200k
Est. revenue
$46k–$123k after Steam's cut $83k–$189k before the cut
$5.99
1k reviews
Mixed
Action RoguelikeRogue-lite
Temtem: Swarm
2026
Est. copies
≈ 68k–111k
SteamSpy 100k–200k
Est. revenue
$243k–$653k after Steam's cut $442k–$1.0M before the cut
$12.99
3k reviews
Mostly Positive
Early AccessBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.