Sign in
wishvane

How many copies did Killsquad sell?

Estimated copies sold
≈ 87k–141k
$714k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Killsquad out and predicted the genre from its 8 similar games. Every figure here, including Killsquad's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 258k–2.3M
best case 3.8M (Brotato)
Games like Killsquad

The middle of these games

≈ 258k–2.3M copies

≈ $1.5M–$7.1M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Hack and Slash (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Brotato at ≈ 2.9M–4.8M copies, ≈ $4.0M–$10.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Hack and Slash (3 of 8) and Top-Down Shooter (3 of 8).
The winners
Winners here lead with Rogue-like + Action Roguelike, priced around $5.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RUINER
2017
Est. copies
≈ 429k–698k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.8M before the cut
$19.99
12k reviews
Very Positive
CyberpunkAction
Darksiders Genesis
2019
Est. copies
≈ 395k–641k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.7M after Steam's cut $5.9M–$13.5M before the cut
$29.99
14k reviews
Very Positive
ActionAdventure
Brotato
2023
Est. copies
≈ 2.9M–4.8M
9.0x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$4.99
118k reviews
Overwhelmingly Positive
Rogue-likeSingleplayer
Redeemer: Enhanced Edition
2017
Est. copies
≈ 110k–178k
SteamSpy 200k–500k
Est. revenue
$302k–$811k after Steam's cut $548k–$1.2M before the cut
$9.99
3k reviews
Very Positive
ActionTop-Down
永远消失的幻想乡 ~ The Disappearing of Gensokyo
2018
Est. copies
≈ 109k–177k
SteamSpy 200k–500k
Est. revenue
$329k–$884k after Steam's cut $598k–$1.4M before the cut
$10.99
4k reviews
Very Positive
AnimeBullet Hell
King of Crabs
2023
Est. copies
≈ 226k–367k
SteamSpy 200k–500k
Est. revenue
Free
Free
9k reviews
Mostly Positive
ExplorationPvE
Battlerite
2017
Est. copies
≈ 2.0M–3.3M
4.5x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
59k reviews
Very Positive
PvPMultiplayer
HELLDIVERS™ Dive Harder Edition
2015
Est. copies
≈ 1.6M–2.6M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$9.0M–$24.1M after Steam's cut $16.3M–$37.0M before the cut
$19.99
33k reviews
Very Positive
Online Co-OpCo-op

Sizing up your own game? See what its genre can realistically do before you build it.