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How many copies did GAMECINE VR sell?

Estimated copies sold
≈ 2k–3k
$425–$1k after Steam's cut $773–$2k before the cut
from 63 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GAMECINE VR out and predicted the genre from its 8 similar games. Every figure here, including GAMECINE VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38k–6.2M
best case 64.7M (War Thunder)
Games like GAMECINE VR

The middle of these games

≈ 38k–6.2M copies

≈ $207k–$47.8M after Steam's cut

from ~80k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: War Thunder at ≈ 49.3M–80.1M copies.

What it took to get here
About half the games that made it here had over 592 reviews in their first month; the spread ran 20 to 73k.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Realistic (5 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
The era
The games you compared span 2013 to 2026, and 3 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SteamVR
unreleased
Est. copies
≈ 2.1M–3.5M
SteamSpy 1M–2M
Est. revenue
Free
Free
86k reviews
Very Positive
VRSoftware
War Thunder
2013
Est. copies
≈ 49.3M–80.1M
9.8x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
2.2x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2026
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.0M after Steam's cut $54.1M–$123.1M before the cut
$59.99
73k reviews
Mostly Positive
SimulationFlight
Alien: Rogue Incursion VR
2024
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$408k–$1.1M after Steam's cut $741k–$1.7M before the cut
$39.99
1k reviews
Mostly Positive
AliensVR
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
Fast Action Hero
2016
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$14k–$38k after Steam's cut $25k–$58k before the cut
$11.99
102 reviews
Very Positive
ActionIndie
STAY ALIVE MY SON (VR): A True Story About A Father's Relentless Search For His Son
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before the cut
$19.99
41 reviews
Positive
RPGInteractive Fiction

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