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How many copies did Move Code Lines sell?

Estimated copies sold
≈ 2k–4k
$5k–$13k after Steam's cut $9k–$21k before the cut
from 92 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Move Code Lines out and predicted the genre from its 8 similar games. Every figure here, including Move Code Lines's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–230k
best case 182k (Turing Complete)
Games like Move Code Lines

The middle of these games

≈ 23k–230k copies

≈ $75k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Turing Complete at ≈ 138k–225k copies, ≈ $761k–$2.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 194 reviews in their first month; the spread ran 22 to 251.
The genre you'd be entering
Your set
Your set clusters on Automation (8 of 8) and Education (8 of 8).
The winners
Winners here lead with Programming + Logic, priced around $20.
The era
The games you compared span 2015 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Turing Complete
2021
Est. copies
≈ 138k–225k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
Code, Solve, Revolt!
2026
Est. copies
≈ 595–967
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$11.99
24 reviews
Positive
ProgrammingCoding
A=B
2022
Est. copies
≈ 23k–37k
SteamSpy 100k–200k
Est. revenue
$32k–$85k after Steam's cut $57k–$130k before the cut
$4.99
927 reviews
Overwhelmingly Positive
PuzzleProgramming
Hexahedra
2024
Est. copies
≈ 719–1k
too small to compare
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$16k before the cut
$20.00
29 reviews
Positive
PuzzleProgramming
Virtual Circuit Board
2023
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before the cut
$14.99
320 reviews
Very Positive
SimulationProgramming
Craftomation 101: Programming & Craft
2024
Est. copies
≈ 16k–26k
SteamSpy 100k–200k
Est. revenue
$65k–$175k after Steam's cut $118k–$269k before the cut
$14.99
637 reviews
Very Positive
EducationProgramming
SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
Human Resource Machine
2015
Est. copies
≈ 229k–371k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle

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