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How many copies did Craftomation 101: Programming & Craft sell?

Estimated copies sold
≈ 16k–26k
$65k–$175k after Steam's cut $118k–$269k before the cut
from 637 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Craftomation 101: Programming & Craft out and predicted the genre from its 8 similar games. Every figure here, including Craftomation 101: Programming & Craft's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 198k–291k
best case 1.9M (Stormworks: Build and Rescue)
Games like Craftomation 101: Programming & Craft

The middle of these games

≈ 198k–291k copies

≈ $1.0M–$1.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stormworks: Build and Rescue at ≈ 1.5M–2.4M copies, ≈ $10.2M–$27.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 251 to 11k.
The genre you'd be entering
Your set
Your set clusters on Programming (7 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Sandbox + Building, priced around $19. The breakout hits carry Sandbox + Building + Open World; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.2M before the cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
Human Resource Machine
2015
Est. copies
≈ 229k–371k
SteamSpy 500k–1M
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle
while True: learn()
2019
Est. copies
≈ 235k–382k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Turing Complete
2021
Est. copies
≈ 138k–225k
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
TIS-100
2015
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Juno: New Origins
2023
Est. copies
≈ 88k–142k
SteamSpy 200k–500k
Est. revenue
$482k–$1.3M after Steam's cut $876k–$2.0M before the cut
$19.99
4k reviews
Very Positive
BuildingScience
SpaceChem
2011
Est. copies
≈ 321k–522k
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation

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