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How many copies did Virtual Circuit Board sell?

Estimated copies sold
≈ 8k–13k
$33k–$88k after Steam's cut $59k–$135k before the cut
from 320 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Virtual Circuit Board out and predicted the genre from its 8 similar games. Every figure here, including Virtual Circuit Board's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 230k–272k
best case 298k (The Farmer Was Replaced)
Games like Virtual Circuit Board

The middle of these games

≈ 230k–272k copies

≈ $1.2M–$1.5M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Farmer Was Replaced at ≈ 227k–369k copies, ≈ $623k–$1.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Puzzle (7 of 8).
The winners
Winners here lead with Programming + Education, priced around $11. The breakout hits carry Science + Sandbox + Idler; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

while True: learn()
2019
Est. copies
≈ 235k–382k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
7 Billion Humans
2018
Est. copies
≈ 65k–105k
too small to compare
SteamSpy 200k–500k
Est. revenue
$267k–$717k after Steam's cut $485k–$1.1M before the cut
$14.99
2k reviews
Very Positive
ProgrammingPuzzle
Turing Complete
2021
Est. copies
≈ 138k–225k
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
TIS-100
2015
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
The Farmer Was Replaced
2025
Est. copies
≈ 227k–369k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$623k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$9.99
9k reviews
Overwhelmingly Positive
ProgrammingAutomation
SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
Grey Hack
2017
Est. copies
≈ 64k–104k
too small to compare
SteamSpy 100k–200k
Est. revenue
$353k–$949k after Steam's cut $642k–$1.5M before the cut
$19.99
2k reviews
Very Positive
HackingSimulation
Human Resource Machine
2015
Est. copies
≈ 229k–371k
SteamSpy 500k–1M
Est. revenue
$942k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.