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How many copies did Boston AInamics sell?

Estimated copies sold
≈ 471–766
$26k–$70k after Steam's cut $47k–$107k before the cut
from 19 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Boston AInamics out and predicted the genre from its 8 similar games. Every figure here, including Boston AInamics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 54k–162k
best case 1.7M (Besiege)
Games like Boston AInamics

The middle of these games

≈ 54k–162k copies

≈ $189k–$942k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Besiege at ≈ 1.3M–2.1M copies, ≈ $5.4M–$14.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 153 to 31k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Robots (3 of 8).
The winners
Winners here lead with Puzzle + Philosophical, priced around $22. The breakout hits carry Philosophical + First-Person + Story Rich; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessStylized

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