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wishvane

How big is Left on Read?

Estimated owners
≈ 130k–211k
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Left on Read out and predicted the genre from its 8 similar games. Every figure here, including Left on Read's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 738k–1.1M
best case 6.5M (The Sims™ 4)
Games like Left on Read

The middle of these games

≈ 738k–1.1M copies

≈ $1.6M–$3.1M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Romance (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Sims™ 4 at ≈ 5.0M–8.0M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Romance (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Simulation. The breakout hits carry Simulation + Life Sim + Character Customization; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Sims™ 4
2020
Est. copies
≈ 5.0M–8.0M
12x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
200k reviews
Very Positive
Life SimCharacter Customization
Emily is Away
2015
Est. copies
≈ 1.6M–2.6M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
32k reviews
Very Positive
Free to PlayStory Rich
NEKOPARA Vol. 0
2015
Est. copies
≈ 868k–1.4M
SteamSpy 500k–1M
Est. revenue
$714k–$1.9M after Steam's cut $1.3M–$3.0M before the cut
$2.99
18k reviews
Very Positive
AnimeNudity
NEKOPARA Vol. 2
2016
Est. copies
≈ 535k–869k
SteamSpy 500k–1M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$9.99
13k reviews
Overwhelmingly Positive
AnimeSexual Content
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
SteamVR
unreleased
Est. copies
≈ 2.1M–3.5M
5.2x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
86k reviews
Very Positive
VRSoftware
missed messages.
2019
Est. copies
≈ 447k–727k
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Overwhelmingly Positive
Free to PlayVisual Novel
There Is No Game: Wrong Dimension
2020
Est. copies
≈ 644k–1.0M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$12.99
26k reviews
Overwhelmingly Positive
IndieAdventure

Sizing up your own game? See what its genre can realistically do before you build it.