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How many copies did The Darkest Tales sell?

Estimated copies sold
≈ 23k–37k
$127k–$341k after Steam's cut $231k–$524k before the cut
from 930 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Darkest Tales out and predicted the genre from its 8 similar games. Every figure here, including The Darkest Tales's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 95k–122k
best case 1.5M (Nine Sols)
Games like The Darkest Tales

The middle of these games

≈ 95k–122k copies

≈ $866k–$1.3M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Nine Sols at ≈ 1.1M–1.8M copies, ≈ $9.2M–$24.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 936 reviews in their first month; the spread ran 387 to 6k.
The genre you'd be entering
Your set
Your set clusters on Metroidvania (6 of 8) and Action-Adventure (5 of 8).
The winners
Winners here lead with Metroidvania + Souls-like, priced around $20. The breakout hits carry Hand-drawn + Horror + 3D Platformer; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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≈ 1.1M–1.8M
13x vs typical
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Vigil: The Longest Night
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Alice: Madness Returns
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≈ 1.9M–3.2M
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