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How many copies did Legacy of Kain™ Soul Reaver 1&2 Remastered sell?

Estimated copies sold
≈ 94k–152k
$774k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Legacy of Kain™ Soul Reaver 1&2 Remastered out and predicted the genre from its 8 similar games. Every figure here, including Legacy of Kain™ Soul Reaver 1&2 Remastered's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 660k–1.4M
best case 3.5M (Hellblade: Senua's Sacrifice)
Games like Legacy of Kain™ Soul Reaver 1&2 Remastered

The middle of these games

≈ 660k–1.4M copies

≈ $6.1M–$14.1M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hellblade: Senua's Sacrifice at ≈ 2.6M–4.3M copies, ≈ $21.7M–$58.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 4k to 14k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (6 of 8) and Female Protagonist (4 of 8).
The winners
Winners here lead with Psychological + Story Rich, priced around $30.
The era
The games you compared span 2007 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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≈ 247k–401k
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≈ 1.9M–3.2M
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≈ 2.6M–4.3M
3.5x vs typical
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CuteSouls-like

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