Sign in
wishvane

How many copies did MEAT sell?

Estimated copies sold
≈ 5k–9k
$10k–$27k after Steam's cut $18k–$42k before the cut
from 213 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MEAT out and predicted the genre from its 8 similar games. Every figure here, including MEAT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 302k–495k
best case 2.4M (Diablo® IV)
Games like MEAT

The middle of these games

≈ 302k–495k copies

≈ $1.5M–$2.8M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Diablo® IV at ≈ 1.9M–3.0M copies, ≈ $25.5M–$68.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 22k.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (6 of 8) and Action RPG (5 of 8).
The winners
Winners here lead with Dungeon Crawler + Hack and Slash, priced around $20.
The era
The games you compared span 2009 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nobody Saves the World
2022
Est. copies
≈ 170k–277k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$24.99
7k reviews
Very Positive
SingleplayerIndie
Minecraft Dungeons
2021
Est. copies
≈ 477k–775k
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.8M before the cut
$19.99
19k reviews
Very Positive
Dungeon CrawlerHack and Slash
Diablo® IV
2023
Est. copies
≈ 1.9M–3.0M
10x vs typical
SteamSpy 1M–2M
Est. revenue
$25.5M–$68.6M after Steam's cut $46.4M–$105.5M before the cut
$49.99
75k reviews
Mixed
Action RPGHack and Slash
Torchlight
2009
Est. copies
≈ 465k–756k
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$7.9M before the cut
$14.99
7k reviews
Very Positive
RPGAction RPG
Death's Door
2021
Est. copies
≈ 547k–888k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before the cut
$19.99
22k reviews
Very Positive
CuteSouls-like
FlyKnight
2025
Est. copies
≈ 289k–470k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$476k–$1.3M after Steam's cut $866k–$2.0M before the cut
$5.99
12k reviews
Overwhelmingly Positive
Dungeon CrawlerFirst-Person
Wayfinder
2024
Est. copies
≈ 663k–1.1M
3.6x vs typical
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.2M after Steam's cut $8.3M–$18.8M before the cut
$24.99
27k reviews
Mixed
Action RPGOnline Co-Op
Moonlighter
2018
Est. copies
≈ 723k–1.2M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$19.99
24k reviews
Very Positive
Hack and SlashPixel Graphics

Sizing up your own game? See what its genre can realistically do before you build it.