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How many copies did FlyKnight sell?

Estimated copies sold
≈ 289k–470k
$476k–$1.3M after Steam's cut $866k–$2.0M before the cut
from 12k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FlyKnight out and predicted the genre from its 8 similar games. Every figure here, including FlyKnight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–78k
best case 3.4M (Gunfire Reborn)
Games like FlyKnight

The middle of these games

≈ 13k–78k copies

≈ $69k–$508k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Gunfire Reborn at ≈ 2.6M–4.2M copies, ≈ $14.1M–$38.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 359 reviews in their first month; the spread ran 72 to 63k.
The genre you'd be entering
Your set
Your set clusters on First-Person (6 of 8) and Action RPG (5 of 8).
The winners
Winners here lead with Rogue-lite + FPS, priced around $20. The breakout hits carry FPS + Rogue-like + Online Co-Op; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionIndie

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