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How many copies did ESC sell?

Estimated copies sold
≈ 3k–4k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 107 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ESC out and predicted the genre from its 8 similar games. Every figure here, including ESC's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 24k–69k
best case 307k (OPUS: Echo of Starsong - Full Bloom Edition)
Games like ESC

The middle of these games

≈ 24k–69k copies

≈ $76k–$457k after Steam's cut

from ~934 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: OPUS: Echo of Starsong - Full Bloom Edition at ≈ 234k–381k copies, ≈ $1.6M–$4.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 140 reviews in their first month; the spread ran 42 to 2k.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (7 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Visual Novel + Emotional, priced around $25.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

OPUS: Echo of Starsong - Full Bloom Edition
2021
Est. copies
≈ 234k–381k
10x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
$24.99
9k reviews
Overwhelmingly Positive
Visual NovelEmotional
Neo Cab
2019
Est. copies
≈ 83k–135k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$342k–$921k after Steam's cut $623k–$1.4M before the cut
$14.99
3k reviews
Mostly Positive
Visual NovelCyberpunk
South of the Circle
2022
Est. copies
≈ 43k–70k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$153k–$411k after Steam's cut $278k–$632k before the cut
$12.99
2k reviews
Very Positive
AdventureInteractive Fiction
One Night Stand
2016
Est. copies
≈ 32k–53k
SteamSpy 50k–100k
Est. revenue
$27k–$72k after Steam's cut $48k–$110k before the cut
$2.99
778 reviews
Very Positive
IndieVisual Novel
A YEAR OF SPRINGS
2021
Est. copies
≈ 25k–40k
SteamSpy 20k–50k
Est. revenue
$34k–$90k after Steam's cut $61k–$139k before the cut
$4.99
988 reviews
Overwhelmingly Positive
Visual NovelLGBTQ+
The Space in Between
2021
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
Free
Free
124 reviews
Very Positive
AdventureCasual
CORPSE FACTORY
2022
Est. copies
≈ 22k–35k
SteamSpy 20k–50k
Est. revenue
$120k–$322k after Steam's cut $218k–$496k before the cut
$19.99
879 reviews
Very Positive
Visual NovelViolent
Harmony: The Fall of Reverie
2023
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$49k–$132k after Steam's cut $89k–$202k before the cut
$24.99
287 reviews
Mostly Positive
Interactive FictionStory Rich

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