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How many copies did South of the Circle sell?

Estimated copies sold
≈ 43k–70k
$153k–$411k after Steam's cut $278k–$632k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left South of the Circle out and predicted the genre from its 8 similar games. Every figure here, including South of the Circle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–2.5M
best case 3.8M (Mirror 2: Project X)
Games like South of the Circle

The middle of these games

≈ 1.4M–2.5M copies

≈ $1.9M–$28.6M after Steam's cut

from ~47k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Mirror 2: Project X at ≈ 2.9M–4.7M copies, ≈ $1.6M–$4.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 165 to 23k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Interactive Fiction (5 of 8).
The winners
Winners here lead with Match 3 + Anime, priced around $2.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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