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How many copies did CORPSE FACTORY sell?

Estimated copies sold
≈ 22k–35k
$120k–$322k after Steam's cut $218k–$496k before the cut
from 879 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CORPSE FACTORY out and predicted the genre from its 8 similar games. Every figure here, including CORPSE FACTORY's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 335k–491k
best case 10.2M (Doki Doki Literature Club!)
Games like CORPSE FACTORY

The middle of these games

≈ 335k–491k copies

≈ $2.7M–$4.5M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Doki Doki Literature Club! at ≈ 7.8M–12.7M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Story Rich (7 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Visual Novel + Psychological Horror, priced around $13. The breakout hits carry Dark + Dating Sim + Cute; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Detention
2017
Est. copies
≈ 406k–660k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$11.99
12k reviews
Overwhelmingly Positive
HorrorIndie
STEINS;GATE 0
2018
Est. copies
≈ 255k–414k
SteamSpy 100k–200k
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.1M before the cut
$34.99
8k reviews
Overwhelmingly Positive
Tiny Bunny
2025
Est. copies
≈ 756k–1.2M
3.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.2M–$9.5M before the cut
$10.99
31k reviews
Very Positive
Zero Escape: The Nonary Games
2017
Est. copies
≈ 253k–411k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before the cut
$29.99
7k reviews
Very Positive
AI: The Somnium Files
2019
Est. copies
≈ 270k–439k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before the cut
$19.99
9k reviews
Very Positive
Visual NovelAnime
Raging Loop
2017
Est. copies
≈ 374k–607k
SteamSpy 100k–200k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$29.99
11k reviews
Overwhelmingly Positive
Visual NovelAdventure
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 798k–1.3M
3.4x vs typical
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before the cut
$14.99
32k reviews
Overwhelmingly Positive
Doki Doki Literature Club!
2017
Est. copies
≈ 7.8M–12.7M
24x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
227k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.