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How many copies did Endless Voyage / 无尽航线 sell?

Estimated copies sold
≈ 17k–28k
$79k–$213k after Steam's cut $144k–$328k before the cut
from 684 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Endless Voyage / 无尽航线 out and predicted the genre from its 8 similar games. Every figure here, including Endless Voyage / 无尽航线's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–2.2M
best case 8.2M (Slay the Spire)
Games like Endless Voyage / 无尽航线

The middle of these games

≈ 1.2M–2.2M copies

≈ $6.9M–$16.8M after Steam's cut

from ~45k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Card Game (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 9k to 19k.
The genre you'd be entering
Your set
Your set clusters on Card Game (4 of 8) and Deckbuilding (3 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $25. The breakout hits carry Roguelike Deckbuilder + Card Battler + Rogue-like; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.7x vs typical
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TabletopBoard Game
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TacticalRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.