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How many copies did BATTLESHIP APOLLO sell?

Estimated copies sold
≈ 5k–9k
from 213 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BATTLESHIP APOLLO out and predicted the genre from its 8 similar games. Every figure here, including BATTLESHIP APOLLO's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 348–3k
best case 1.1M (Warhammer 40,000: Dawn of War III)
Games like BATTLESHIP APOLLO

The middle of these games

≈ 348–3k copies

≈ $866–$13k after Steam's cut

from ~52 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Warhammer 40,000: Dawn of War III at ≈ 820k–1.3M copies, ≈ $9.0M–$24.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10 reviews in their first month; the spread ran 1 to 114.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on RTS (7 of 8) and MOBA (5 of 8).
The winners
Winners here lead with Warhammer 40K + RTS, priced around $40. The breakout hits carry Warhammer 40K + Sci-fi + Games Workshop; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessWargame
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VRMOBA
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Warhammer 40,000: Dawn of War III
2017
Est. copies
≈ 820k–1.3M
459x vs typical
SteamSpy 1M–2M
Est. revenue
$9.0M–$24.3M after Steam's cut $16.4M–$37.3M before the cut
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Warhammer 40KStrategy
NEO Impossible Bosses
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ActionIndie
War of Charge
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CasualStrategy

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