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How many copies did Sengoku:Battle Royal sell?

Estimated copies sold
≈ 1k–2k
$3k–$9k after Steam's cut $6k–$13k before the cut
from 52 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sengoku:Battle Royal out and predicted the genre from its 8 similar games. Every figure here, including Sengoku:Battle Royal's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 179–19k
best case 225k (Blood of Steel)
Games like Sengoku:Battle Royal

The middle of these games

≈ 179–19k copies

≈ $176–$1k after Steam's cut

from ~35 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Blood of Steel at ≈ 171k–278k copies.

What it took to get here
The games that made it here had under 1k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on RTS (5 of 8) and MOBA (4 of 8).
The winners
Winners here lead with Hack and Slash + Medieval.
The era
The games you compared span 2020 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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