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How many copies did Sandbox War Dispatch sell?

Estimated copies sold
≈ 25–40
$28–$73 after Steam's cut $50–$112 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sandbox War Dispatch out and predicted the genre from its 8 similar games. Every figure here, including Sandbox War Dispatch's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 290k–682k
best case 6.0M (SPORE™)
Games like Sandbox War Dispatch

The middle of these games

≈ 290k–682k copies

≈ $2.6M–$7.9M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: SPORE™ at ≈ 4.6M–7.5M copies, ≈ $25.2M–$67.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 858 to 8k.
The genre you'd be entering
Your set
Your set clusters on Management (6 of 8) and Sandbox (6 of 8).
The winners
Winners here lead with God Game + Open World, priced around $20. The breakout hits carry Open World + Exploration + Space; a typical game here doesn't.
The era
The games you compared span 2008 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tropico 4
2011
Est. copies
≈ 804k–1.3M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.9M after Steam's cut $10.1M–$22.9M before the cut
$24.99
13k reviews
Very Positive
War for the Overworld
2015
Est. copies
≈ 396k–643k
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$29.99
8k reviews
Very Positive
Dungeon CrawlerBase-Building
Prehistoric Kingdom
2022
Est. copies
≈ 165k–269k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.6M before the cut
$29.99
7k reviews
Very Positive
DinosaursManagement
The Universim
2024
Est. copies
≈ 264k–429k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$29.99
11k reviews
Mostly Positive
City BuilderGod Game
Ultimate Epic Battle Simulator 2
2023
Est. copies
≈ 185k–300k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
7k reviews
Very Positive
SimulationSandbox
Dungeons 2
2015
Est. copies
≈ 258k–418k
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$19.99
5k reviews
Very Positive
StrategyManagement
Dungeons 3
2017
Est. copies
≈ 644k–1.0M
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
8.9x vs typical
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.8M after Steam's cut $45.8M–$104.3M before the cut
$19.99
73k reviews
Very Positive
God GameOpen World

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