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How many copies did Big Farm Story sell?

Estimated copies sold
≈ 34k–55k
$184k–$496k after Steam's cut $335k–$763k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Big Farm Story out and predicted the genre from its 8 similar games. Every figure here, including Big Farm Story's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 104k–180k
best case 946k (Dinkum)
Games like Big Farm Story

The middle of these games

≈ 104k–180k copies

≈ $1.3M–$2.4M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dinkum at ≈ 721k–1.2M copies, ≈ $4.0M–$10.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 24k.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (5 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Agriculture, priced around $20. The breakout hits carry Open World Survival Craft + Relaxing + Co-op; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.