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How many copies did Kynseed sell?

Estimated copies sold
≈ 96k–156k
$658k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kynseed out and predicted the genre from its 8 similar games. Every figure here, including Kynseed's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 204k–1.7M
best case 2.2M (Core Keeper)
Games like Kynseed

The middle of these games

≈ 204k–1.7M copies

≈ $1.4M–$13.8M after Steam's cut

from ~27k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Core Keeper at ≈ 1.6M–2.7M copies, ≈ $9.0M–$24.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 1k to 39k.
The genre you'd be entering
Your set
Your set clusters on Crafting (7 of 8) and Farming Sim (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $20.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Forager
2019
Est. copies
≈ 1.3M–2.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.0M–$18.7M after Steam's cut $12.7M–$28.8M before the cut
$19.99
44k reviews
Very Positive
Open World Survival CraftSurvival
Core Keeper
2024
Est. copies
≈ 1.6M–2.7M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$9.0M–$24.3M after Steam's cut $16.4M–$37.3M before the cut
$19.99
66k reviews
Very Positive
Pixel GraphicsOpen World Survival Craft
Dinkum
2025
Est. copies
≈ 721k–1.2M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Roots of Pacha
2023
Est. copies
≈ 112k–183k
SteamSpy 200k–500k
Est. revenue
$773k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
5k reviews
Very Positive
IndieFarming Sim
Littlewood
2020
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
Est. revenue
$698k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Disney Dreamlight Valley
2023
Est. copies
≈ 612k–994k
SteamSpy 500k–1M
Est. revenue
$6.7M–$18.1M after Steam's cut $12.2M–$27.8M before the cut
$39.99
25k reviews
Very Positive
RelaxingLife Sim
I Am Future: Cozy Apocalypse Survival
2024
Est. copies
≈ 115k–187k
SteamSpy 200k–500k
Est. revenue
$633k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$19.99
5k reviews
Very Positive
CasualSingleplayer

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