Sign in
wishvane

How many copies did Wolfstride sell?

Estimated copies sold
≈ 22k–36k
$90k–$242k after Steam's cut $164k–$373k before the cut
from 882 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wolfstride out and predicted the genre from its 8 similar games. Every figure here, including Wolfstride's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–23k
best case 107k (2064: Read Only Memories)
Games like Wolfstride

The middle of these games

≈ 4k–23k copies

≈ $8k–$87k after Steam's cut

from ~153 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Robots (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 2064: Read Only Memories at ≈ 82k–133k copies, ≈ $225k–$604k after Steam's cut.

What it took to get here
About half the games that made it here had over 39 reviews in their first month; the spread ran 23 to 276.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Robots (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Cyberpunk + Interactive Fiction, priced around $10.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VirtuaVerse
2020
Est. copies
≈ 28k–45k
7.3x vs typical
SteamSpy 100k–200k
Est. revenue
$114k–$306k after Steam's cut $207k–$472k before the cut
$14.99
1k reviews
Very Positive
CyberpunkPoint & Click
Bule Form
2024
Est. copies
≈ 694–1k
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$5.99
28 reviews
Positive
Early AccessLGBTQ+
Pygmalion
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$16k before the cut
$4.99
113 reviews
Very Positive
Early AccessIndie
Robotherapy
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$4.99
127 reviews
Very Positive
Story RichRobots
Null & Peta -Invasion of the Queen Bug-
2020
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before the cut
$19.99
112 reviews
Mostly Positive
ActionAnime
2064: Read Only Memories
2015
Est. copies
≈ 82k–133k
11x vs typical
SteamSpy 200k–500k
Est. revenue
$225k–$604k after Steam's cut $408k–$929k before the cut
$9.99
2k reviews
Mostly Positive
CyberpunkInteractive Fiction
THE IMPOSSIBLE
2020
Est. copies
≈ 14k–23k
3.8x vs typical
SteamSpy under 20k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before the cut
$4.99
583 reviews
Very Positive
Odysseus Kosmos and his Robot Quest (Complete Season)
2017
Est. copies
≈ 6k–10k
SteamSpy 50k–100k
Est. revenue
$25k–$68k after Steam's cut $46k–$104k before the cut
$14.99
178 reviews
Mostly Positive
Point & ClickAtmospheric

Sizing up your own game? See what its genre can realistically do before you build it.