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How many copies did FUSER™ sell?

Estimated copies sold
≈ 36k–58k
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FUSER™ out and predicted the genre from its 8 similar games. Every figure here, including FUSER™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–3.5M
best case 46.9M (Geometry Dash)
Games like FUSER™

The middle of these games

≈ 1.1M–3.5M copies

≈ $4.3M–$22.1M after Steam's cut

from ~56k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 5k to 23k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Quaver
2022
Est. copies
≈ 422k–686k
SteamSpy 200k–500k
Est. revenue
Free
Free
17k reviews
Very Positive
RhythmFree to Play
Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.9M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before the cut
$5.99
83k reviews
Very Positive
RhythmMusic
Super Hexagon
2012
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack
DJMAX RESPECT V
2020
Est. copies
≈ 863k–1.4M
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before the cut
$49.99
35k reviews
Very Positive
RhythmMusic
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
2024
Est. copies
≈ 628k–1.0M
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$9.99
25k reviews
Very Positive
MusicEducation

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