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How many copies did Muse Dash sell?

Estimated copies sold
≈ 3.5M–5.7M
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
from 122k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Muse Dash out and predicted the genre from its 8 similar games. Every figure here, including Muse Dash's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 714k–1.6M
best case 3.1M (A Dance of Fire and Ice)
Games like Muse Dash

The middle of these games

≈ 714k–1.6M copies

≈ $7.0M–$17.7M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: A Dance of Fire and Ice at ≈ 2.4M–3.9M copies, ≈ $4.0M–$10.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 3k to 24k.
The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (8 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $6.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.9M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before the cut
$5.99
83k reviews
Very Positive
RhythmMusic
Rhythm Doctor
2025
Est. copies
≈ 667k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
$19.99
27k reviews
Overwhelmingly Positive
RhythmMusic
MUSYNX
2018
Est. copies
≈ 206k–335k
SteamSpy 200k–500k
Est. revenue
$226k–$608k after Steam's cut $411k–$936k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
Hi-Fi RUSH
2023
Est. copies
≈ 890k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.7M after Steam's cut $13.3M–$30.4M before the cut
$29.99
36k reviews
Overwhelmingly Positive
RhythmAction
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 585k–950k
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$39.39
24k reviews
Very Positive
RhythmAnime
Quaver
2022
Est. copies
≈ 422k–686k
SteamSpy 200k–500k
Est. revenue
Free
Free
17k reviews
Very Positive
RhythmFree to Play
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
DJMAX RESPECT V
2020
Est. copies
≈ 863k–1.4M
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before the cut
$49.99
35k reviews
Very Positive
RhythmMusic

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